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Vitality and the Digital Economy

We need energy and creativity  to thrive in the digital economy

Vitality originates from the Latin word: Vital, which means “life”. It is recognized through some form of dynamic expression. Vitality is more than just physical, it is also an internal experience. It is felt as deep energy, clarity, joy, stability, comfort and a sense of confidence and overall wellbeing.

Wellbeing should be seen not as only the absence of illness and disease, or the presence of health.

WellBEING refers to a healthy state of the nature or essence of a person.

Well refers to healthy, good, quality, plenty, enough

BEING refers to essence, existence, essential nature of a person.

Therefore WellBEING means a healthy and quality existence.

“You recognize your own path when you come upon it because suddenly you will have all the energy and imagination you need.” – Jerry Grilles

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Swarm Organization

“A swarm organization is a decentralized, collaborative effort of volunteers that looks like a hierarchical, traditional organization from the outside. It is built by a small core of people that construct a scaffolding of go-to-people, enabling a large number of volunteers to cooperate on a common goal in quantities of people not possible before the internet was available.

Working with swam requires you to do a lot of things completely opposite from what you learn at an achetypical business school. You need to release the control of your brand and its messages. You need to delegate authority to the point where anybody can make almost any decision for the entire organization. You need to accept and embrace that people in the organization will do exactly as they please, and they only way to lead is to inspire them to want to go where you want the organization as a whole to go.”  from the book Swarmwise by Rick Falkvinger (2013)

Life’s Principles (According to Biomimicry)

What would organizations (autonomous or human) designed to follow Life’s Principle’s be like?

Applying Biomimicry to Digital Transformations will enable distributed scaling of change, while allowing for innovation and adaptability to be designed into the change. The ultimate goal is to establish the principles for vitality and anti-fragility into the essence of the organization, enabling it to develop adaptive and regenerative capabilities.

Requirements for living systems

“This hypothesis, of a basic conflict between life (syntropy) and the environment (entropy), leads to the conclusion that living systems need to satisfy 3 vital conditions:

1.acquire syntropy from the microcosm;

2. combat the dissipative effects of entropy;

3. solve the conflict between entropy and syntropy. ” (Vital Needs Theory)

“Bio means “life”.

The ultimate goal of good design is to enable life.

Biomimicry Design applies three key elements: Ethos, Re-Connect and Emulate”

What would a world designed to follow Life’s Principle’s be like?

What would organizational change designed to follow Life’s Principles be like?

Here are the design principles to enable life – from the Biomimicry Institute.

 

Artist Innovators

There is a kind of refusal to serve power that isn’t a revolt or a rebellion, but a revolution in the sense of reversing meanings, of changing how things are understood. Anyone who has been able to break from the grip of a controlling, crippling belief or bigotry or enforced ignorance knows the sense of coming out into the light and air, of release, being set free to fly, to transcend. — Ursula K. Le Guin

“The report, Great Minds Don’t Think Alike: Artists as Innovators in Business, Government and Society, defines Artist Innovators as artists who work outside the studio, the theater and the concert hall bringing their distinctive talents and skills into business, government and the social sector.”

“Artists have used their imagination and foresight to anticipate and catalyze dramatic shifts in human endeavor over centuries.

Painter and sculptor Leonardo da Vinci (1452-1519) sketched diagrams of helicopters, tanks, and parachutes hundreds of years before such technology became a reality.

Science fiction writer Jules Verne (1828-1905) not only predicted the moon landing a century before it happened, but closely approximated the weight and cost of the spaceship, the site of the launch and the ship’s return to earth, and the feeling of weightlessness the astronauts experienced. Verne also anticipated videoconferencing, skywriting, submarines, and live newscasts. With no formal background in technology, Verne relied on imagination and intuition to pioneer these vivid concepts in his fiction. Though mostly remembered for his work with the peanut, George Washington Carver (c. 1860s-1943) initially studied art and piano at Simpson College in Iowa. It was only after his art teacher recognized his talent for drawing plants that he was encouraged to pursue botany and agriculture more seriously.

Heddy Lamarr (1914-2000) achieved fame as a film actress before developing a patent for “spread-spectrum radio” during World War II. This technology sought to make torpedoes more effective by preventing radio signals from being jammed. Not only was this breakthrough adopted by the US military many years later, but it also served as an important precursor to subsequent inventions like WiFi and Bluetooth.”

Resilience Thinking

“Resilience thinking is about anticipating, adapting, learning and transforming human actions in light of the unprecedented challenges of our increasingly turbulent world.” (Watanabe, 2011)

StrengthsBuilder™

Strengthsbuilder™ is a nimble, human-centric and solutions oriented approach to digital transformations. Based on the science of peak performance, Strengthsbuilder™ accelerates change by defining, building and embedding positive leadership and organizational practices and cultures to thrive in the distributed future of the economy. Benefits include positive customer and employee experiences, adaptive mindset and increase in the speed and capacity of new technology adoption and utilization.